4-H Using AR and Gamification to Teach Students the Science Behind Rockets To The Moon
National 4-H Council worked with Groove Jones to build an engaging educational journey through an Augmented Reality (AR) experience as part of a curriculum developed by the University of Arizona Cooperative Extension. The goal was to deliver an interactive web application that would immerse users in the excitement of a rocket launch and inspire youth to further explore the science behind it. The AR environment features a rocket on its launch pad. Users control variables such as mass, thrust, and duration.